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Oliver's avatar

The "PSone" redesign really doesn't get enough praise. It's the perfect compression of the original system concept into a wonderfully swish and compact design. The external DC power supply has helped with longevity too. It's always a tragedy when leaky electrolytic caps lead to another original PS1 being thrown away.

BigDog's avatar

I see the NEWS workstations come up a lot across a broad range of Sony topics. Have you considered doing a deep dive article on the systems, their software, users etc?

Jamie Alston's avatar

“For many players, it remains one of the most complete and approachable consoles of its era.”

After reading the line, it occurred to me that, unlike the NES, SNES, Genesis, etc., the PlayStation never needed any form of hardware expansion add-ons for any of its games to run natiavley on the console, ever.

Thats pretty amazing when you think about it. Sony was able to gracefully transition into the PS2 era without any stopgap measures needed to keep the PS1 viable.

BigDog's avatar

I suspect that's more a factor of Sony simply not designing that capability into the system. N64 had expandable memory as a feature, and the Saturn had the mpeg card slot and it's multi-purpose cartridge slot. I am assuming the parallel port wasn't capable being used for graphics enhancement for PlayStation.

I agree though that the PlayStation didn't feel all that diminished without expansion, though I wonder what would have happened if there was an expansion that allowed for some of PS1's limits to be extended, allowing the system to have games with a world scale like the N64 classics.

Matthew T Hoare's avatar

The controller button designs were very clever: circle, cross, triangle, square; single line, double lines, 3 & 4 lines, respectively.

Meanwhile, over at Microsoft:

a B x Y

BigDog's avatar

MS jacked the Dreamcast button labels.